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Index to the Q&A lecture note collection

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Index of Notes By Lecture

1997 - 98
1: Introduction to HCI
2: The aim of HCI design and testing
3: Questionnaires
4: Lecture four
5: Think aloud protocols
6: Incident diaries; review of instruments
7: Experiments
8: Task analysis ...
9: Stages & steps in Theory of Action
10: Stages In Theory of Action
11: Arenas & Gulfs
12: Sound and Visual Interfaces
13: Lecture 13
14: Interaction Techniques
15: Interaction Techniques Continued
16: User Interface Implementation Support
17: Event based systems and object oriented languages
18: UIIS

Index of Topics Covered By Lectures

A. Practical Methods for Measuring Human-Computer Interaction

1. Measures

2.Instruments of Measurement

  • Focus Groups
  • Think Aloud Protocols
  • Incident Diary
  • Feature Checklist
  • Questionnaire
  • Semi-Structured Interview
  • Experiment
  • 3.Testing Episodes: Packages of Instruments


    5.Producing a Report

    B. HCI Theory

    List of Questions from the Lecture Notes

    What is the purpose of HCI and how does it affect you?
    What are the differences between testing in HCI and software development?
    Why use a questionnaire?
    How should a questionnaire be used?

    What are the components of a good questionnaire?
    Are the choices offered in a questionnaire as important as the questions themselves?
    What are the benefits of interviews over questionnaires?

    What is a think-aloud protocol?
    In what way(s) can the usefulness of think-aloud protocols be extended?

    Why use an incident diary?
    How do you define an incident?
    What are the problems associated with incident diaries?

    What is an experiment in the context of HCI?
    Are experiments a mental tool in the evaluation of HCI?

    What is Task Analysis?
    What are the aims of Task Analysis?
    What is the range of user actions that Task Analysis can examine?
    What are the user tasks that can be analysed?

    What is the Theory of Action?
    What are the stages involved?
    What are the different steps in each stage?

    What is an arena?
    What exactly are gulfs?
    What is Perception and Information Delivery?

    What are the advantages of using sound in interfaces?
    Who might benefit from the use of sound in interfaces?
    What is the difference between auditory icons and earcons?

    Which is the best visual output style?
    Do designers have enough experience to distinguish between the best output styles?
    What are the 3 areas of sound?
    How does Inter-Referential I/O make us interact?

    What is a User Interface Design Environment

    List of Extra Questions Not Covered in Lecture Notes

    How should an interface differ for an expert user and a non-expert user?
    How naive is a non-expert user?

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