6 June 2017 ............... Length about 400 words (7,000 bytes).
(Document started on 6 Aug 2012.)
This is a WWW document maintained by
Steve Draper, installed at http://www.psy.gla.ac.uk/~steve/mbarr.html.
You may copy it.
How to refer to it.
Web site logical path:
Matt Barr: Education and computer games
Department of Psychology,
University of Glasgow.
This will be a page about a) Matt Barr; b) education, learning, video games
He has achieved his chief thesis aim of showing significant, objective, and
evidenced educational benefits from playing video games.
My own way of summarising this is that the centre of this is
a randomised controlled experiment that shows that it is possible to
use video games to increase students' scores on certain graduate attributes
(adaptability, resourcefulness, and communication skill).
This is a rare success in the field at showing that sustained play of some
commercial games can lead to achieving valued educational outcomes. (The
statistics are impressive: p<0.013 for one measure, and for two others
p<0.005 i.e. less than 1 in 200 chance of the effects being accidental; and
effect sizes (Cohen's d) in the range 0.95 - 1.15.)
This work has now been published, where you can read his own way of putting it:
Barr, M. (2017) "Video games can develop graduate skills in higher education
students: A randomised trial" Computers & Education vol.113 pp.86-97.
(or via this link).
Various collected links
Matt Barr's site
His office is in
HATII, 11 University Gardens.
HATII link to video games
Matt's press outputs about VGames
Matt's Bartle test on what kind of player you are
Matt's student journal for game studies
Matt's list of links
June 2013 conference
wikiGeeks: a small grant
Paul Howard-Jones, UofBristol; neuro-education
Student-authored wiki page on games and education
Facts and figures about video game industry
Drill and practice
Langlois (2011) "Reset: Video Games & Psychotherapy"
Megagames (article in May 2015)
Group of Megagame enthusiasts
A key video.
The next two are both about VGames; but also examples of a different style of
talk + slides (simple pics; little text; each slide about 1 second).
does 20 secs per slide, and seems mainly about rigidly limiting
talking time relative to standard academic talks, with the automatic slide
advance driving the speaking. And a talk length of 7 mins.]
Youtube (search for "tangential learning")
titled "Video games and learning", it is a lecture on getting game
players to learn "tangentially", by Daniel Floyd: a student project.
(A student of
About women and video gaming.
Not about gaming, but another example of rapid-slide use:
PBS ideas channel.
12 minute videos; rapid lecture speech.
Typically 1 second per, not slide but, video/shot.
Visually busy, but sometimes in static backdrop or animations or ....
HATII, George Service House 11 University Gardens Glasgow G12 8QQ.
Game think 2.0 conference
Game think 2.0
Programme for Game think 2.0
Web site logical path:
[Top of this page]