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by
Stephen W. Draper, Department of Psychology, University of Glasgow.
The debate Motion is "This house believes virtual teaching is killing
traditional teaching."
I have been assigned to speak for the motion.
I'm going to begin by sketching what for me are the anchor points in considering the value, if any, of using modern ICT in teaching. Debates polarise areas on a single issue: that is useful as a device for structuring the social and intellectual occasion, and is one way of eliciting the benefits of peer discussion which both Piaget and Vygotsky, to invoke but two of the area's household gods, draw our attention to. However it is not of course a good way of organising the truth, nor the structure of important ideas and points: in any important area, knowledge isn't one dimensional (even though print technology is). I'll begin, therefore, by discussing what I really think; that is, by introducing some of the key ideas underlying any real understanding of the issues implied by the motion. At the end, I'll relate them, if only superficially, to the forced choice of for or against.
I begin with arguments related to technological determinism.
Clark's metaphor was that of a delivery truck: saying that whether a delivery truck is diesel or electric has no effect on the nutritional value of the food delivered, and similarly that the technological medium for delivering teaching and supporting learning has no inherent effect of learning outcomes. Another thought along the same lines is to ask what you would say if someone asked you whether books were important to, or would revolutionise, learning. Obviously the kind and quality of book is far more important than whether you use books, videos, or speech; and conversely, you can use alternatives to books and so not use them at all. Thus neither books nor more recent learning technologies are either necessary or sufficient for learning.
This seems to imply that new technology will make no difference (and so virtual and traditional teaching will be equally effective, and the debate's motion undermined as a non-issue). If technology matters, then another angle of argument must be found; some effect that is indirect yet can be big enough to dominate.
I think this is true, except that it ignores costs. Ignoring costs
seems reasonable in research. After all, the cost of doing something the first
time in a lab is unrelated to how much it might cost in mass production years
later.
But in engineering — in any applied area including education — it
isn't.
But new media can make costs quite different; and this in practice
matters; just as new techno does in other areas of engineering. E.g.s: gold
plate everywhere; superconducting distb. grid; ...
What might this abstract point mean concretely?
Education, like medicine, is a kind of engineering, judged by its success in particular cases. Whereas science proceeds by ignoring all the aspects of a situation except the one under study, there is no limit to the number of factors engineering must deal with, while on the other hand any factor too small to make a material difference to the outcome can be ignored. A consequence is that periodically engineering discovers some new factor that must, after all, be addressed. A recent example is the Millennium bridge in London which upon being opened, was discovered to oscillate in a new way bridge designers had never had to consider before. See Petroski (1982) for many other examples.
An abstract possibility, therefore, is that new learning technology may lead education into areas and situations where new factors and principles must be considered. They may be eternal truths, but they may never before have been noticed, or important to consider in practice. In this way, new technology can lead to theoretical advances in any engineering area; and this can be associated with new practices as well as understandings. Technology could possibly kill traditional understandings of teaching by stimulating new understandings.
My anecdote on feedback and the girl who just wanted to know if she was a psychologist or should shift to geography.
New technology and new modes however test our theories and understanding in new ways, exposing aspects we hadn't really appreciated before. Though it will mean we have less experience with the new methods; and much/most of L&T success relies on implicit skill, on designs happening to work without our u. why in established contexts. This also links fundamentally to "tradition" and the disadvantages of traditional design vs. understanding what's going on. I.e. tradition goes with limited understanding but practices that are well debugged through experience.
In favour of this is an implication of Landauer's book (on why there has been
no trace of economic benefits of computers): that most change brought on by new
technology is NOT in doing old things better but by doing new things that turn
out to be valued. This is difficult for research, because you can't do
pre-test / post-test on measures of what was being done, on what the old
definitions of the task/goal were. But if you're smart enough to use measures
of the new values, conservatives won't accept your research. E.g.s:
*Do word processors let us write letters faster or better? Probably not, so
why do we use them?
*Do telephones save travelling? Mostly they just mean we have more
conversations than we used to.
*Do ATMs (cash machines) save you travelling to the bank? Mainly they just
mean more, smaller withdrawals.
*TV didn't replace radio
*TV didn't close down cinema
This is, perhaps, an aspect of the task-artifact cycle. (Carroll et al., 1991): the way in which a new artifact doesn't just satisfy the old need it was designed for, but at once leads users (not designers) to discover new uses for it.
Firstly, there is the Flynn effect: IQ has risen steadily for the last 100 years. This effect seems to be real, and many efforts to explain away the evidence have failed. It is not due to better education, nutrition, social conditions in any obvious way (these hypotheses have been tested and rejected by the data). Since IQ has changed, shouldn't education now change?
Modern life and society may need different and more education. Even supermarkets, even shopping, requires different cognitive skills today than formerly.
Why has an education in classics, in Greek and Latin, so completely gone out of style? I, along with at least a third of my selected and priviledged school peers, learned Latin as a child. Today, this is a tiny minority interest, but science is compulsory from primary school on. Fundamental beliefs about essential educational curricula have changed.
The most important point, however, is a growing realisation about what it is we most need. There is now so much knowledge in our global society, that we don't face merely information overload, but knowledge overload. What we need to "have" inside our minds in order to cope is not the knowledge itself, but meta-knowledge: knowing what you need to know (and only secondly, how to get it; and only thirdly, knowing it already).
What is really desired more and more today (in education) is for Teacher to tell us what is it we need to know [about subject X]. It's not getting the content so much, as the expert knowledge of what it is you need to know. Why do I think that? consultancy; journalists phoning up; and above all: what is the luxury of working in a university, even more than the library and free fast internet access? it's being able to pick up the phone and get straightened out about almost any topic.
Cf. old mass production vs. modern mass production like clothes with a very substantial aspect of customer tailoring (!), rather than the "any color you like as long as it's black" uniformity imposed by earlier mass production methods.
Cf. tourism as an example of the demand for just-in-time information (what guide books give you), and the relationship of information to experience. Whatever grand idea you may have of education as a meta-skill, not object level information, it is going to be judged against new demands on knowledge acquisition.
Misrepresentation: getting stuff over that couldn't easily be justified in detail. I.e. selling a bundle, and earning enough public trust to get the bundle sold without micromanagement/interference. Partly because customers can't evaluate things well themselves; partly because experienceing variable quality, provided the average is high, is itself educational.
Communities, not just information. Is there a text with this course // is there a class or community with this text? TVI: replace lectures by videotape BUT seen and discussed by a discussion group.
Accreditation is one key things HEIs do. And value goes NOT with the course or the k. but the HEI itself.
To discuss the motion, we have to analyse the key terms. But as so often, and particularly frequently in ideas about education, the most important thing is not to offer a vote or an answer to the usual, spontaneous, "tabloid" questions, but to discover what the good questions are by demolishing the wrong questions, most often by identifying the false presuppositions in them.
Virtual: actually we don't usually take much notice of the material aspects of other people, particularly in learning situations, so virtual don't matter. E.g. don't remember your students, don't search their bodies; in fact, as BodyWorlds shows, we really have no idea what they (or we ourselves) are like under our skins. Similarly for sexual love: we think of it as physical, yet we prefer a phone conversation with our beloved to a cuddle with someone we don't fancy. Teaching has never been about physical, material, "real" interaction [except a) using pain as a motivation b) SM teaching and physical skills]. And anyway, to avoid virtual teaching would be to avoid using books or writing, as if the physicality of talking were important.
Killing: Really, this is about Papert's and others' views of progress
in education. Incremental or revolutionary. Papert (1980) p.186.
If techno-inevitability then kill in the populist sense of the motion.
If incremental, then killing may mean evolving /improving until gradually not
recognisable.
If Papert revolution of ideas, then something else again. But not by the
techno, only enabled by it. Discuss other technologies, and parallels: so
often, the transforming technologies create new demands but don't wipe out the
old. And another side of this, is we don't understand what education does:
Duguid.
I.e.: Killing as a) replacement and abolition; b) swamping; c) evolving out
of recognition.
Trad is bad
b1) Most say "tradition" is actually the best hour of their 20 years of
educ.
b2) slow, poorly adapted to L
b3) poorly adapted to needs, to fast changing world k.
Whether it is "virtual" that characterises the changes of what is needed and what is happening is another matter.
Carroll J.M., Kellogg, W.A. & Rosson, M.B. (1991) "The task-artifact cycle" in J.M.Carroll (ed.) Designing Interaction: psychology at the human-computer interface pp.74-102 (Cambridge, UK.: Cambridge University press).
Clark, R.E. (1982). "Review of media in instruction : 60 years of research" Educational communciation and technology journal, vol.30 no.1 pp.60?.
Clark, R.E. (1983). "Reconsidering research on learning from media" Review of Educational Research, vol.53 no.4 pp.445-459.
Clark, R.E. (1991). "When researchers swim upstream: reflections on an unpopular argument about learning from media" Educational Technology, vol.? Feb. pp.34-38.
Draper, S.W. (1998) "Niche-based success in CAL" Computers and Education vol.30, pp.5-8
Kozma, R.B. (1991). "Learning with media" Review of Educational Research, vol.61, no.2, pp.179-211.
Special issues ofEducational Technology Research and Development (1994) vol.42 nos.1-3 [For a collection of papers on the Clark-Kozma debate]
Flynn effect (on rising IQ). Start point NewSci 2 March 2002 p.25-27. Also New Sci 21 April 2001 p.44. Main ref was PsychBulletin 1987? vol.101 p.171.
Landauer,T.K. (1995) The trouble with computers: Usefulness, usability, and productivity (MIT press; Cambridge, MA)
Papert, S.A. (1980) Mindstorms: Children, computers and powerful ideas (Basic Books: New York).
Petroski, H. (1982) To engineer is human: the role of failure in successful design (Macmillan: London).
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